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A complete, but unsorted, list of modifiers can be found in /Hearts of Iron IV/documentation/modifiers_documentation.html or /Hearts of Iron IV/documentation/modifiers_documentation.md.Ĭountry scope General The closest replica possible of one is dynamic modifiers, explained down in the article, which support Variables as the value of a modifier. Note that Modifiers do not support if statements. War support defines - Can both be added as the negative effect (sub-50% war support) or positive effect (pro-50% war support ).Stability defines - Can both be added as the negative effect (sub-50% stability) or positive effect (pro-50% stability).Laws - Works the same as ideas, and can have the same modifiers.Advisors - Works the same as ideas, and can have the same modifiers.Events - If the event gives an idea with modifiers in it, or unlocks hidden research.Terrain - All terrains give different bonuses that can be changed.National focus - If the focus gives an idea with modifiers in it, or unlocks hidden research (such as with Jungle Training from TfV India).Modifiers can be gained through every static or dynamic token that persists over time: Modifiers are not a one-time use command and need something to apply them. Everything from research speed to army organisation can be changed. What is a modifier? Ī modifier is something that can affect your nation in many different ways.